Call of Duty Modern Warfare Review
Call of Duty is not a new name anymore in the video game
industry. The franchise created to rival the Medal of Honor successfully
survived to this moment thanks to its features. Despite all the controversies,
it is proven that it can be a game that brings a lot of benefits to Activision
until this moment. The game that started with Infinity Ward as its first
developer has the characteristics of a dramatic single-player story like a
movie. The climax when the Modern Warfare series experiences the conclusion of
the story in the third series. Send lots of gold coffers to developers and
publishers from the United States.
Although he could absent himself from Black Ops 4, who
was present without a single player. But they did not repeat this in 2019.
Under the control of Infinity Ward who was forced to work on this year's Call
of Duty iteration. They seem to want to re-branding the Modern Warfare series
which had catapulted their name and made a gold mine for them. Not as a sequel
or remake, but a reboot. This is proven by the creation of a new engine which
is a sign of its presence. An engine that they will use in the game franchise
in the future.
Old Face Back
The Story of Call of Duty Modern Warfare begins with a
scene of a terrorist group named Al Qatala under the leadership of Wolf and his
right hand, Butcher who destroys a city with his suicide bombing. The group
said it would do anything to quell foreign people and forces in the country
with violence and killings.
The story then moved to a CIA agent named Alex and the
marines who were assigned to conduct an ambush operation at one of the military
headquarters located in Verdansk. This ambush aims to secure the dangerous
chlorine gas they have. Unfortunately, when the team began completing the
mission, they were suddenly attacked by an unknown group that allegedly was Al
Qatala. Steal chlorine gas which they will use for the benefit of the group.
Making the Kremlin must break international relations between America and
Russia.
Knowing this, his boss, Laswell contacted John Price to
pursue the terrorist group. Moved Alex to work with Price, who then recruited
Sergeant Garrick when the turmoil started by Al Qatala occurred in London. They
then asked the help of Price's old associates, Farah and Hadir, who were
fighting against Al Qatala and Russian troops in Urzikstan. Can they crush the
Al Qatala and capture the leader named Wolf?
A Touch of Modern Visual Display
By saying that this game is a reboot version, it is
natural that we will discuss the visual appearance first. The presence of
Infinity Ward's new engine makes Call of Duty Modern Warfare Reboot have a
charming visual appearance. Starting from the light, texture, smoke, until the
effects of explosions or fire from Molotov cocktails thrown. This is enhanced
again by the touch of ray-tracing that was popularized by NVIDIA.
The ray-tracing feature that I try to be the most optimal
ray-tracing that I have ever played in the game. If some games will force you
to implement ray-tracing at 2K resolution, then not with Call of Duty Modern
Warfare Reboot. Because with 1080p you can enjoy it. Of course, with a GPU that
supports.
Then, how is the performance on a PC with low specifications?
Believe it or not, I've tried it on another PC with a fourth-generation i5
specification with 8GB RAM and an NVIDIA GTX 960 GPU. As a result, the game can
run smoothly at 60 fps with very low flat left graphics settings. Unfortunately
I do not recommend you to play it on a PC with 4GB of RAM even though all the
specifications of both the CPU and GPU meet.
This change in visual appearance is also implied in the
presentation of the story which has now become separate and not merely
presented in the perspective of the first person. With the pre-rendered
cutscene in several parts, Infinity Ward tries to give the impression that the
story this time has several different perspectives. This is then reinforced by
the presence of two playable characters that you can play. Starting from CIA
agents and concurrent soldiers, Alex, to Sergeant Garrick who was tasked with
securing London from the threat of Al Qatala threatening.
A More Realistic Gunfight Touch
Apart from the story and its charming visual appearance,
the shooter game would not be complete without the mechanism of the gunfight
which becomes the core of the gameplay. Different from the previous series,
Modern Warfare comes with a more realistic gunfight. Most of his weapons now
have recoil which can be said to be quite real. You can no longer just aim and
spray because you have to adjust the recoil with the mouse if you play it on a
PC. Some weapons now cannot be used with the origin of the spray because the
bullets will go everywhere without supporting attachments. AK47, for example,
will lift high enough if you don't adjust the recoil.
These changes changed the core game which was originally
run and gun to be more tactical. Several angles can be used to take cover and
peek like Rainbow Six Siege. But it's different from the Ubisoft game that can
be spotted right and left freely, you have to use the mouse button 5, which is
the top button located on the left side of your mouse at a certain angle. For
example, such as the edge of a wall, on a barricade, or the hood of a car. This
will help you to protect from enemy attacks thanks to your recovery time will
be much slower than usual.
Some of the sound of the rifle is now also very well
designed. He sounds more fierce and scary. If you fire your rifle in several
areas, then you will be able to listen to different sounds. Open and closed
areas will produce quite different sounds. The muzzle effect of each weapon
such as the suppressor now has a better sound. Gives you a shadow for those of
you who have never listened to the sound of a suppressor weapon getting closer.
Going Dark
The Call of Duty Modern Warfare story no longer revolves
around certain controversies. But more inclined to the real situation. But not
everything can be conveyed properly in the execution. That around 50% can be
conveyed properly and can be called successful, but the rest feels quite
generic. For example they succeeded in representing the terror and horror of
war that occurred during certain missions. You are guaranteed to be frightened
by how a real war takes place. How political conflicts and power struggles can
result in the death of many innocent victims.
But on the other hand, the fascination that America and
allied countries as heroes and Russia or the Middle East countries as evil ones
made me quite tired of seeing it. Indeed, the two countries do not have a good
enough relationship, but this has been pretty much represented in various
media. One of them is a film. On the one hand, there is a portrait of how bad
the situation is. But it was neutralized thanks to the enemy soldiers who came
blindly.
From the gameplay itself, you will more often run
missions at night. Ambushes in dark places that force you to use night vision
make the game not only bars. It makes you have to think about how not to get
the wrong shot. Ambushes at home, for example, force you to be careful to shoot
enemies. Killing him or paralyzing him is your choice. A little wrong, you will
be able to shoot innocent people.
Unfortunately, this is not directly proportional to the
characterization and development of the character. Captain Price himself who
became the main focus seems to be the only character that has developed very
well. His voice actor, Barry Sloane managed to bring Price very well. The
motion capture he did with Infinity Ward gave Price's charm and his character
looks alive.
But not for some other characters such as the
relationship between Alex, Farah, and Present. The three of them, in my
opinion, can be the spearhead of the story, as if it were resolved without
making a gradual development of the character. As if Infinity Ward only focused
on Price, who might be the main character in the next sequel. Because if you
see the conclusion of the story, it looks like they will continue the sequel.
If you play the game from the first Modern Warfare. Then
you will know some of the scenes remade by Infinity Ward in this series.
Captain Macmillan's iconic mission will be repeated in certain parts. But with
quite a different change. Possibly Infinity Ward took its inspiration from the
scene.
The story is indeed very well designed when compared to
the original version with various perspectives. But in reality, in my opinion
the original series is even better thanks to the perspective experience of the
first person who saw the story go directly. As if we invite to participate in
it.
Unfortunately there are some things that I regret in
singleplayer. The AI design by Infinity Ward looks pretty weak towards the
end of the game. Especially AI companion. Initially, everything was very well
designed, but not in the middle of the game. AI becomes stupid and doesn't take
the initiative unless you go to a point far enough away, while the enemy seems
endless to increasingly come. Sometimes I also die silly because they should
have been in the same position as me and helped, but in reality it was too far
away. It makes me have to try alone.
It is undeniable, this also happened in enemy AI in the
middle of the story. They seemed to deliberately set it to only chase the
player without regard to the AI companion who helped him. Imagine if you have
to be forced 1 vs 1 against a juggernaut that has an extraordinary thickness of
armor and minigun it carries. Ironically, he just keeps running after you and
not your partner or randomly chasing you and your partner.
Some scripted events like being chased by helicopters
feel less free. You have to use road A to continue to solve it, even though
there are roads B and C which also make it possible to complete. But if you do,
then you will automatically die.
Another thing that makes me a little disappointed is the
choice of answers when asked by the NPC. Unfortunately the choice of answers
has only one correct answer. It feels very futile to give it. Why give choices
in the story if only one is correct? Why not just do it through cutscene?
Multiplayer Is Made More Realistic
As I mentioned before, now the handling of weapons is
made more realistic. Then that is also implied in the multiplayer. With all the
more difficult weapons. Then you cannot shoot at random without paying
attention to the recoil and when and where you will shoot. Trying to run doing
it will make you die in vain. Everything has changed, face it. PC Player,
PlayStation 4, and Xbox One will be able to play on one server. Melt the wall
that borders it.
Multiplayer has a variety of features that already exist
in the previous series. Starting from creating a class, perk, and lethal /
equipment. There are other unique additions such as operators that you can open
by completing challenges, up to double XP, or other additional XP by completing
daily challenges. For example, killing 25 enemies with sniper, and so on.
The unique thing about the create a class feature is that
the blueprint will automatically replace your weapon skin. So for example you
get the AK47 blueprint, then you can replace it with another display. As of
this writing, there is no clarity on how to get it. But it's possible he can be
bought at the in-game store with real money. Because until now, only one skin
has been there.
Some generic modes that can be accessed via Quick Play
such as Team Deathmatch, Cyber Attack, Domination, Search and Destroy,
Headquarters, Team Deathmatch & Domination 20 players, and Kill Confirmed
look just the same as the previous series. That they only added one new mode
for Quick Play, Cyber Attack. A mode that is similar to Search and Destroy
but uses EMP as the bomb. Besides, this mode will allow you to revive your
colleagues who have been killed.
The map is now designed with a little wider. It makes you
a bit relaxed and comfortable because you don't need to focus on spending
energy to keep reacting quickly when dealing with enemies. The purpose of
Infinity Ward is indeed good so that players can use maps and play more
tactically. But unfortunately, in practice the map design motivates many
players to camp or stay in one place.
Another new mode is Ground War which will follow EA's
Battlefield-style conquest mode with a fairly large map. Force you to take
several points on foot or in a tank. Yes, this time you can drive tanks and
other war vehicles including helicopters. Unfortunately, even though the tank
will be able to fire bullets, the helicopter that is driven is only limited to
transportation.
Another thing that I think is quite disappointing is the
absence of destruction physics during the ground war. Making the arcade
elements still stick in the game. Unlike the beta version where the tanks are
quite soft, now the tanks and other vehicles in Ground War are becoming a
little harder. Allow those who want to get out before dying because of the
explosion.
Unfortunately, killstreak UAV and UAV counters still use
the same conditions. Make enemies who get the killstreak can do UAV spam
without running out at all and use it to crush enemies. It should be
specifically for ground war, this can be tolerated by changing the rules with
kill 8 for UAV for example, or the other without having to eliminate killstreak.
For those of you who want to feel how difficult war is,
then you can try the Realism mode. Where HUD will be removed and only limited
to your teammates' markers. The rest, it all depends on your shooting skills.
Making it almost impossible to camp or stay somewhere. No, this is not a
hardcore mode like the original series, but a mode that prefers realism. He did
not have blood as thick as Team Deathmatch because of his shorter time-to-kill.
One other unique iconic mode is NVG with night maps that
will force you to wrestle in multiplayer at night. He will use realism mode
rules that you can imagine yourself that you will have difficulty with all the
limitations that exist. The new model that was updated on November 3 yesterday
will be a favorite of people who don't want a camper.
Co-op, Continued Story?
In addition to the NVG mode in multiplayer, there is a
co-op mode that forces you to join three other players. This mode seems to be a
continuation of the singleplayer story that will tell how Price and his team
sent you to tackle Al Qatala operations. At present four co-op missions can be
played: Operation Headhunter, Kuvalda, Paladin, and Crosswind. Every two operations
there will be a cinematic scene of a story briefing that is enough to spoil the
eye even though it is only a mission briefing.
Each mission has a quite different area. But one thing is
certain is that this mode is very difficult even though it has been assisted by
other players though. The enemy in this mode will never end. Your efforts to
stealth will be guaranteed to fail because in the end you have to fight all the
enemies. Not to mention if you have to meet a very hard Juggernaut. Dead one?
Relax, you can still be revived by waiting respawn for a maximum of one minute.
Meanwhile, if everyone on your team dies or is injured, the mission will fail.
Even then, if one of your colleagues chose to give up.
Your fierce battles will be helped by boxes containing
random killstreak or random ammo/armor/grenade scattered throughout the map.
So, you and your team must make good use of it if you don't want to be your
enemy.
Unlike ordinary multiplayer, Co-op has a role that allows
you to help your teammates with their respective abilities. For example, a
medic that will be able to make your teammates come back to life from a
distance and so on.
Unfortunately, this Co-op is a mode that is not a
continuation of the story clearly, because at the end of the single-story story
Infinity Ward clearly says that the story will continue in Spec Ops. Where at
this time it can be done on PlayStation 4 only and not the PC where our version
is reviewing it. So, we cannot provide any information regarding Spec-Ops at
this time.
The XP bug that doesn't appear sometimes makes me
confused because every time I finish or fail a mission, the accumulated XP
sometimes doesn't accumulate. When in fact, whether you want your mission to
fail or not, all XP will accumulate. This is in my opinion something that needs
to be fixed by Infinity Ward in the next patch.
Even so, the XP provided by the co-op is quite large if
you complete it. At least you can go up one level each time you complete it.
But keep in mind, you and your team must memorize each pattern so that it can
be completed in a short time. Because if not, then you will wrestle in boredom.
Waiting for your teammates to respawn for one minute for hours. I don't
recommend playing this mode unless you have a lot of time and want to level up
quickly. This mode is also not recommended for raising your weapon level
because ordinary multiplayer will be faster than co-op.
Always Online and BD PS4 Only Multiplayer
Of the many complaints that I feel when reviewing the PC
version. Our team that plays it on PlayStation 4 considers that buying BD
PlayStation 4 will immediately plug and play after it's finished installing. In
reality not at all.
BD PlayStation 4 contains multiplayer-only, while
singleplayer files must be downloaded again by approximately 50GB. Making it
impractical for those who have internet speed like the way a snail works. Of
course this can be overcome by creating two BDs like Rockstar did in Red Dead
Redemption 2. Indeed, this will make the installation time longer. But with a
large number of files, it is natural to require more BD.
Always online is also quite annoying for those who just
want to enjoy the offline singleplayer on a PC. Before entering the menu, you
will be faced with a loading that reads "Connecting to Online
Services". A Battlenet DRM so that the game isn't hijacked. You will need
the internet to be able to play even a singleplayer. This is inversely
proportional to the console version that can be played offline. Disconnecting
the internet in the middle of the menu will immediately throw you into a menu
which will force you out to the desktop.
Conclusion
The reboot version of Call of Duty: Modern Warfare
successfully re-imagined the series that was popular in its time with a new
face. The stunning visual display with a new engine and more realistic
gunfight, make this series the standard Call of Duty in the future. Captain
Price himself worked very well in the universe created by Infinity Ward with a
fairly smooth character development.
Unfortunately they did not dig deeper into
the story and the character development of Farah and Present to provide
opportunities and possibilities for the story to be continued to the next
series.
The concept of war terror that they present successfully
presents a deep horror in the current global conflict. Unfortunately, the
generic concept of America and the western allies which have always been heroes
should have been deleted because it was too marketable. The conclusion at the
end of the story gives a signal that this series is only a prologue to the
story of Captain Price, which will continue to the next series. For me, the
delivery of stories in various perspectives is indeed quite interesting, but
not for its immersion when compared to the original series which is only sung
through the perspective of the first person, namely you.
All aspects of the gunfight made more realistic feel very
satisfying and addictive for any of their old fans. Especially in the
multiplayer mode which is now no longer run and gun. Making your efforts to
kill other players in the game more rewarding.
Its multiplayer makes Call of Duty Modern Warfare brave
enough by directly challenging its rivals thanks to the implemented Ground War.
Unfortunately the gunplay mechanic which has now become reality with a wide map
has triggered some players who should play more tactically into camper. The way
the bars are done so far will not happen again in this series. While the co-op
is an interesting addition to represent the story, unfortunately it is not a
continuation of the story. Because all will be continued in spec-ops, which
until this moment are still exclusive on PlayStation 4 only.
Even so, I highly recommend the game for those of you who
miss the singleplayer gameplay and the distinctive story that has now been
polished to be better even though in the end it plays safe. But unfortunately,
for those of you who don't have an internet connection and try to balance it on
a PC, then you have to let yourself go through it because it's always online or
buy a console version. While you can not escape from your past thanks to the
gameplay that has now become more tactical, you can enjoy it while learning to
adjust to the new system.